Skip to content

Territory & Gathering ​

Everything that happens on your own territory and with your resources.

  • Territory patrol sweeps the territory map and taps what is ready: resource bubbles, finished troops, help requests, camp supplies, villager "?", survivors and equipment. Each kind has its own switch, and empty blocks are checked less often so a sweep stays short.
  • Sanctuary collects offline income. Upgrading the wards spends resources and is off by default.
  • Gathering keeps idle squads gathering. It stops before Kingdom War on server Saturday and can recall squads before server midnight on duel Monday so the points count.
  • Building, research, healing and training spend resources and all start switched off. Training trains the maximum each time and tops up from resource packs, never diamonds. Healing only goes when the wounded icon shows on the world map.

💰 These switches spend stamina, items, resources or diamonds

  • Sanctuary · Upgrade church wards: Resources (grain, wood, herb and more; can be tens of millions at once)
  • Gathering · Use stamina on resource Blights when nearly full (Default: On): Stamina
  • Building upgrades · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
  • Research · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
  • Healing · Enabled: Resources (grain, wood and more; more wounded costs more), topped up from resource packs
  • Healing · Soldier replenishment: Resources (grain, wood and more, for auto heal and training)
  • Training · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
  • Training · Train only this tier (T1–T10; empty = highest available): Resources (training cost of the chosen tier)

Switches ​

Territory patrol ​

SwitchDefaultWhat it does
Enabled
territory_patrol.enabled
OnTerritory patrol: one pass over the territory that collects resource bubbles (six types, each with its own switch), taps villager question marks, claims the camp chest, assigns survivors, collects equipment, claims caravan gloves and taps cleared-area anvils. Items that are switched off are not even scanned.
Claim the glove on wagons
territory_patrol.claim_wagon_hand
OnClaims the gloves on wagons (up to 5 per screen).
Tap cleared-area anvils / exploration tickets
territory_patrol.unlock_cleared_area
OnTaps the anvils and exploration tickets of cleared areas.
Max minutes per session
territory_patrol.minutes
30 minMaximum minutes per patrol session before it stops for now.
Collect food bubbles
territory_patrol.collect_food
OnCollect food bubbles.
Collect wood bubbles
territory_patrol.collect_wood
OnCollect wood bubbles.
Collect herb bubbles (green leaf)
territory_patrol.collect_herb
OnCollect herb bubbles (green leaf).
Collect antitoxin bubbles (blue bottle)
territory_patrol.collect_antitoxin
OnCollect antitoxin bubbles (blue bottle).
Collect cloth bubbles
territory_patrol.collect_cloth
OnCollect cloth bubbles.
Collect gear-stone bubbles
territory_patrol.collect_stone
OnCollect gear-stone bubbles.
Bubble collect interval (min)
territory_patrol.collect_minutes
60 minMinutes between bubble collections; when it is not due the whole patrol can be skipped (see Skip the patrol when bubbles are not due).
Skip the patrol when bubbles are not due (questions / survivors / equipment are checked on the next bubble run)
territory_patrol.skip_without_bubbles
OnOn: the patrol is skipped when bubbles are not due, and question marks, survivors and equipment are checked together on the next bubble run; this reduces back-and-forth.
Pass over cold tiles (tiles with nothing for days are not inspected again; still checked at least once a day)
territory_patrol.skip_cold_tiles
OnTiles that were checked several times and had nothing for days are only passed over (still checked at least once a day).
Collect first after this many min
territory_patrol.priority_after_minutes
180 minIf bubbles have not been collected for this many minutes, the patrol moves to the front of the queue.
Collect trained troops
territory_patrol.collect_troops
OnCollect trained troops.
Tap building help requests
territory_patrol.build_help
OnTap the help fists on buildings to speed up allies.
Collect Explorer's Camp supply
territory_patrol.camp_chest
OnCollect the Explorer's Camp supply chest.
Tap villager question marks
territory_patrol.villager_question
OnTap the question marks above villagers.
Assign survivors
territory_patrol.assign_survivor
OnTap survivor bubbles and assign survivors with Quick Dispatch.
Collect building equipment
territory_patrol.collect_equipment
OnCollect equipment on buildings.
Collect crow gear (chest bubble with a purple "?" on buildings)
territory_patrol.collect_crow_gear
OnCollect crow gear (the chest bubble with a purple question mark on buildings).
Hours after claiming the crow gear chest before checking it again
territory_patrol.crow_gear_regen_hours
7 hAfter crow gear is claimed, it is not checked again for this many hours (the chest takes 7+ hours to regenerate).
Requires: Territory patrol · Collect crow gear (chest bubble with a purple "?" on buildings)
Explorer's Camp: collect every N minutes
territory_patrol.camp_collect_minutes
120 minHow many minutes between visits to collect the Explorer's Camp supply.
Requires: Territory patrol · Collect Explorer's Camp supply
Interval (min)
territory_patrol.interval
40 minHow many minutes between territory patrols.
Max seconds per run
territory_patrol.max_seconds
600 sMaximum seconds one patrol run may take.

Sanctuary ​

SwitchDefaultWhat it does
Enabled
church.enabled
OnCollects the Offline Earnings at the Sanctuary clinic (available once 30 minutes have accumulated).
Interval (min)
church.interval
30 minHow many minutes between visits to claim offline earnings (at least 30 minutes must have accumulated).
Tap the "?" above the NPC next to the church first (free rewards / recruit only)
church.npc_question
OnBefore entering the church, taps the question mark above the NPC next to it (free rewards and recruiting only).
💰 Upgrade church wards
church.upgrade_wards
OffAlso upgrades the Sanctuary wards. Off by default; turning it on uses resources.
💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once)
Advanced settings (usually leave as they are)
SwitchDefaultWhat it does
Entry route
church.entry
autoRoute to the offline earnings: auto (remembers the route that worked last time), side_panel or building. Normally leave it on auto.

Gathering ​

SwitchDefaultWhat it does
Don't depart if the march panel shows troops below this % (rally 80, gather 50)
gather.min_troop_pct
50%Squads are not sent gathering when the troop level shown on the march panel is below this percentage (gather default 50).
Range: 0 – 100
Enabled
gather.enabled
OnSends idle squads to gather at free resource spots (never occupied spots or black zones) and re-sends them when they return.
Interval (min)
gather.interval
2 minHow many minutes between checks for idle squads to send gathering.
Monday duel: recall gathering squads before server midnight for gather points (alliance only)
gather.duel_monday_recall
OnMonday duel: recall gathering squads shortly before server midnight to earn gather points (needs an alliance).
Monday duel recall: minutes before server midnight (default 5)
gather.duel_monday_recall_minutes
5 minHow many minutes before server midnight the Monday duel recall happens. Default 5.
Requires: Gathering · Monday duel: recall gathering squads before server midnight for gather points (alliance only)
Squads / cap
gather.max_squads
2Maximum number of squads sent gathering at once (the real number is read from the list at the top left).
Range: 1 – 4
Auto-create team in empty squad slots (off = only warn, user builds it)
gather.create_team
OffAutomatically creates a team in empty squad slots. Off = only a warning is shown and you build the team yourself.
Resource to gather
gather.resource
GrainWhich resource to gather first.
Herb / Grain / Wood
Squads kept home (comma separated)
gather.keep_home
(empty)List of squad numbers that always stay home, such as [1]; empty = all may be sent.
Fallback resources (comma separated)
gather.fallback
wood, herbFallback resources tried in order when no suitable spot for the first choice is found, such as ["wood", "herb"].
Also gather in black zones
gather.allow_black_zone
OffWhether to also gather in black zones. Keeping it off is safer because black zones can be attacked.
Stop gathering during Kingdom War
gather.saturday_stop
OnStops gathering during Kingdom War (server Saturday) and recalls gatherers shortly before it starts.
Recall gatherers this many min before the war
gather.saturday_recall_lead_min
10 minHow many minutes before the war starts gathering squads are recalled.
Requires: Gathering · Stop gathering during Kingdom War
Server time = UTC + hours
gather.server_utc_offset
-2Server time = UTC plus this many hours (may be negative). Used to work out server midnight and the weekday.
Fight quest monsters first
gather.quest_first
OnWhen the main quest needs a resource monster to be defeated, fights it first (a gathering squad is sent straight there without recalling).
Auto adjust squad: tap Quick Deploy only when the page already shows it; never opens squad setup or taps single heroes
gather.auto_adjust_squad
OnAuto-adjust squad: taps Quick Deploy only when it is already on the page; never opens the squad setup or taps single heroes.
💰 Use stamina on resource Blights when nearly full
gather.burn_stamina
OnWhen stamina is nearly full, also fights ordinary resource Blights (Herb first) so that stamina is not wasted.
💰 Spends: Stamina
Advanced settings (usually leave as they are)
SwitchDefaultWhat it does
Page layout (advanced)
gather.layout
simpleLayout used to recognise the gather page (advanced). Keep the default simple.

Building upgrades ​

SwitchDefaultWhat it does
💰 Enabled
build.enabled
Off[Spends resources] Builds and repairs: free build queue, then the game's recommended building and Upgrade, then military buildings and ruins. The number of queues is read from the hammer icon at the top left. Off by default.
💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once)
Interval (min)
build.interval
15 minHow many minutes between checks for a free build queue.

Research ​

SwitchDefaultWhat it does
💰 Enabled
research.enabled
Off[Spends resources] Technology research: when the research queue is free, picks the recommended technology and taps Research (normal buttons only). Off by default.
💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once)
Interval (min)
research.interval
10 minHow many minutes between checks for a free research queue.

Healing ​

SwitchDefaultWhat it does
💰 Enabled
heal.enabled
Off[Spends resources] Heals wounded troops through the red cross on the world map or the clinic, using resources only (resource packs top up any shortage). Off by default.
💰 Spends: Resources (grain, wood and more; more wounded costs more), topped up from resource packs
Interval (min)
heal.interval
15 minHow many minutes between checks whether wounded troops need healing.
💰 Soldier replenishment
heal.refill
Auto heal and trainHow troops are replenished. Manual: when troops run short the popup is only closed and troop-using tasks pause so you can refill yourself; Auto: the helper heals and trains by itself (spends resources).
💰 Spends: Resources (grain, wood and more, for auto heal and training)
Manual (I refill myself) / Auto heal and train
Heal first when hospital is this % full (world map red cross)
heal.priority_pct
10%Healing moves to the front once the hospital is this full (above 100% new wounded troops die).
Range: 0 – 100

Training ​

SwitchDefaultWhat it does
💰 Enabled
train.enabled
Off[Spends resources] Trains troops: first collects finished troops, then trains when a barracks is free. Off by default.
💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once)
Interval (min)
train.interval
20 minHow many minutes between barracks checks.
💰 Train only this tier (T1–T10; empty = highest available)
train.tier
(empty)Only train soldiers of this tier (T1 to T10); empty = the highest tier available. If it is locked or resources are short nothing is trained that time - no other tier is substituted.
💰 Spends: Resources (training cost of the chosen tier)
Range: 1 – 10

Survivor recruiting ​

SwitchDefaultWhat it does
Enabled
survivor_recruit.enabled
OnRecruits survivors whenever the recruit icon shows in the left column of the territory.
Interval (min)
survivor_recruit.interval
10 minHow many minutes between checks for the recruit-survivors icon.

AFK Atlas is an independent third-party tool and is not affiliated with the game's developer or publisher.
Disclaimer · Privacy Policy · Support