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Account growth ​

Modules that help a new account grow quickly, mostly following the main quest line and pushing the Sanctuary towards level 15.

  • Main quests follows the quest bar and claims rewards.
  • Territory unlock clears new areas: it follows the guide, beats the axe monsters and opens chests.
  • Hero upgrades levels heroes with EXP potions, raises stars with shards only and equips gear.
  • Star rewards and red-dot rewards claim free rewards wherever a red dot appears.

💰 These switches spend stamina, items, resources or diamonds

  • Hero upgrades · Hero star-up (shards only) (Default: On): Hero shards
  • Hero upgrades · Use EXP potions to level up (Default: On): EXP potions

Switches ​

Main quests ​

SwitchDefaultWhat it does
Enabled
main_quest.enabled
OnFollows the main quest by tapping the hand on the quest bar and the tutorial guidance.
Interval (min)
main_quest.interval
5 minHow many minutes between main-quest steps.
Max seconds per run
main_quest.max_seconds
180 sMaximum seconds one main-quest run may take.

Territory unlock ​

SwitchDefaultWhat it does
Enabled
territory_unlock.enabled
OnTerritory unlock (unified): works through axes, chests, gloves, stars and anvils on the territory; battle settings follow the Territory axe stages module.
Interval (min)
territory_unlock.interval
20 minHow many minutes between territory-unlock runs.
Max minutes of continuous advance per run
territory_unlock.max_minutes
10 minMaximum minutes of continuous progress per run.
Resume after N seconds if stopped by the cap / an interrupt while advancing
territory_unlock.resume_seconds
120 sIf a run stopped because of the cap or an interruption while progress was still possible, it resumes after this many seconds.
Max seconds to wait after a win (axes fade / doctor walks)
territory_unlock.win_settle_seconds
10 sAfter a win, wait up to this many seconds for the axes to fade and the doctor to finish walking.
Seconds after a win during which axes at the old spot count as fading
territory_unlock.win_fade_seconds
30 sFor this many seconds after a win, axes near the old spot count as fading and are not attacked.
Minutes to skip a spot that didn't react to two taps
territory_unlock.no_reaction_skip_minutes
10 minA spot that does not react to two taps is skipped for this many minutes.
When nothing is nearby or recorded, search cell by cell
territory_unlock.grid_search
OnWhen nothing is nearby or recorded by the patrol, searches the territory cell by cell.
Max seconds for the cell-by-cell search
territory_unlock.search_seconds
240 sMaximum seconds spent on the cell-by-cell search.
Requires: Territory unlock · When nothing is nearby or recorded, search cell by cell

Territory axe monsters ​

SwitchDefaultWhat it does
Enabled
territory_axe.enabled
OffTerritory axe stages: fights the axe stages on the territory. Each stage is tried the first time it is seen; after a loss it waits until power has grown enough. Off by default.
Max minutes per session
territory_axe.minutes
10 minMaximum minutes per axe-stage session.
Skip minutes after a loss
territory_axe.skip_minutes
30 minAfter a loss, the stage is not attempted again for this many minutes.
Try once even when weaker
territory_axe.try_weaker
OnEven when weaker than the stage, each stage is tried once.
Retry lost stage at power +%
territory_axe.retry_gain_pct
3%A stage that was lost is retried only after your power has grown by this percentage.
Interval (min)
territory_axe.interval
20 minHow many minutes between axe-stage runs.

Hero upgrades ​

SwitchDefaultWhat it does
Enabled
hero_upgrade.enabled
OffHero upgrade: Equip All, hero star-ups and (optionally) levelling heroes with EXP potions. Off by default.
Max minutes per session
hero_upgrade.minutes
30 minMaximum minutes per hero-upgrade session.
💰 Hero star-up (shards only)
hero_upgrade.star_up
OnHero star-up, using shards only.
💰 Spends: Hero shards
💰 Use EXP potions to level up
hero_upgrade.use_exp_potion
OnUses EXP potions to level up heroes. When off, only Equip All and star-ups are done.
💰 Spends: EXP potions
Hero Equip All
hero_upgrade.equip_all
OnTaps Equip All on the hero page.

Star rewards ​

SwitchDefaultWhat it does
Enabled
stars.enabled
OnClaims the Stars milestone rewards and handles Help Me on the right-side badges.
Interval (min)
stars.interval
10 minHow many minutes between Stars milestone and Help Me checks.

Red-dot rewards ​

SwitchDefaultWhat it does
Enabled
red_dot_rewards.enabled
OnRight-side event column red dots: opens the entries with a red dot and claims only free rewards (the first top-up offer is skipped and priced buttons are never tapped).
Max minutes per session
red_dot_rewards.minutes
15 minMaximum minutes per red-dot rewards session.
Interval (min)
red_dot_rewards.interval
15 minHow many minutes between checks of the right-side event column red dots.

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