Account growth
Modules that help a new account grow quickly, mostly following the main quest line and pushing the Sanctuary towards level 15.
- Main quests follows the quest bar and claims rewards.
- Territory unlock clears new areas: it follows the guide, beats the axe monsters and opens chests.
- Hero upgrades levels heroes with EXP potions, raises stars with shards only and equips gear.
- Star rewards and red-dot rewards claim free rewards wherever a red dot appears.
💰 These switches spend stamina, items, resources or diamonds
- Hero upgrades · Hero star-up (shards only) (Default: On): Hero shards
- Hero upgrades · Use EXP potions to level up (Default: On): EXP potions
Switches
Main quests
| Switch | Default | What it does |
|---|---|---|
Enabledmain_quest.enabled | On | Follows the main quest by tapping the hand on the quest bar and the tutorial guidance. |
Interval (min)main_quest.interval | 5 min | How many minutes between main-quest steps. |
Max seconds per runmain_quest.max_seconds | 180 s | Maximum seconds one main-quest run may take. |
Territory unlock
| Switch | Default | What it does |
|---|---|---|
Enabledterritory_unlock.enabled | On | Territory unlock (unified): works through axes, chests, gloves, stars and anvils on the territory; battle settings follow the Territory axe stages module. |
Interval (min)territory_unlock.interval | 20 min | How many minutes between territory-unlock runs. |
Max minutes of continuous advance per runterritory_unlock.max_minutes | 10 min | Maximum minutes of continuous progress per run. |
Resume after N seconds if stopped by the cap / an interrupt while advancingterritory_unlock.resume_seconds | 120 s | If a run stopped because of the cap or an interruption while progress was still possible, it resumes after this many seconds. |
Max seconds to wait after a win (axes fade / doctor walks)territory_unlock.win_settle_seconds | 10 s | After a win, wait up to this many seconds for the axes to fade and the doctor to finish walking. |
Seconds after a win during which axes at the old spot count as fadingterritory_unlock.win_fade_seconds | 30 s | For this many seconds after a win, axes near the old spot count as fading and are not attacked. |
Minutes to skip a spot that didn't react to two tapsterritory_unlock.no_reaction_skip_minutes | 10 min | A spot that does not react to two taps is skipped for this many minutes. |
When nothing is nearby or recorded, search cell by cellterritory_unlock.grid_search | On | When nothing is nearby or recorded by the patrol, searches the territory cell by cell. |
Max seconds for the cell-by-cell searchterritory_unlock.search_seconds | 240 s | Maximum seconds spent on the cell-by-cell search. Requires: Territory unlock · When nothing is nearby or recorded, search cell by cell |
Territory axe monsters
| Switch | Default | What it does |
|---|---|---|
Enabledterritory_axe.enabled | Off | Territory axe stages: fights the axe stages on the territory. Each stage is tried the first time it is seen; after a loss it waits until power has grown enough. Off by default. |
Max minutes per sessionterritory_axe.minutes | 10 min | Maximum minutes per axe-stage session. |
Skip minutes after a lossterritory_axe.skip_minutes | 30 min | After a loss, the stage is not attempted again for this many minutes. |
Try once even when weakerterritory_axe.try_weaker | On | Even when weaker than the stage, each stage is tried once. |
Retry lost stage at power +%territory_axe.retry_gain_pct | 3% | A stage that was lost is retried only after your power has grown by this percentage. |
Interval (min)territory_axe.interval | 20 min | How many minutes between axe-stage runs. |
Hero upgrades
| Switch | Default | What it does |
|---|---|---|
Enabledhero_upgrade.enabled | Off | Hero upgrade: Equip All, hero star-ups and (optionally) levelling heroes with EXP potions. Off by default. |
Max minutes per sessionhero_upgrade.minutes | 30 min | Maximum minutes per hero-upgrade session. |
💰 Hero star-up (shards only)hero_upgrade.star_up | On | Hero star-up, using shards only. 💰 Spends: Hero shards |
💰 Use EXP potions to level uphero_upgrade.use_exp_potion | On | Uses EXP potions to level up heroes. When off, only Equip All and star-ups are done. 💰 Spends: EXP potions |
Hero Equip Allhero_upgrade.equip_all | On | Taps Equip All on the hero page. |
Star rewards
| Switch | Default | What it does |
|---|---|---|
Enabledstars.enabled | On | Claims the Stars milestone rewards and handles Help Me on the right-side badges. |
Interval (min)stars.interval | 10 min | How many minutes between Stars milestone and Help Me checks. |
Red-dot rewards
| Switch | Default | What it does |
|---|---|---|
Enabledred_dot_rewards.enabled | On | Right-side event column red dots: opens the entries with a red dot and claims only free rewards (the first top-up offer is skipped and priced buttons are never tapped). |
Max minutes per sessionred_dot_rewards.minutes | 15 min | Maximum minutes per red-dot rewards session. |
Interval (min)red_dot_rewards.interval | 15 min | How many minutes between checks of the right-side event column red dots. |
